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Hello all,<br><br>
We're heading into the final week of VRAA #6 and the competition at the top has separated in a pack of two: <b>Teams J and S.</b><br><br>
Reminder: New to this round are awards to the top three teams. We will award <b>Gold</b>, <b>Silver</b>, and <b>Bronze</b> awards to the top three teams. The race for Bronze is a potential thriller.<br><br>
The purpose of this message is to form a semi-evaluation of this round and to summarize the week ahead as we crown a new <a href="http://www.kickrunners.com/forum/showthread.php?t=8717&highlight=champions+roll" target="_blank">VRAA Champion.</a> I'm here to assess where we've missed the mark.<br><br>
The sudden growth of the game (doubling from 88 players in VRAA #5 to 176 now) instantaneously produced a contest with more rookies than veterans. In turn, I believe that we lost some of the nuance of past VRAA rounds.<br><br>
For sure, we could have done a better job picking teams. The teams are widely unbalanced.<br><br>
It started with registration and choosing your level of badassery. That's how we picked teams. You estimated your output, we grouped you by badass level, and randomly selected teams.<br><br>
This system worked in past rounds, as I've come to know many of you over time. With the influx of new players in this round, I relied on you to estimate your points. In that respect, many of you failed badly. Some of you are outputting 2 or 3 times the level you signed up as, and it's not fair to other teams.<br><br>
In the next round, we will consider it one of our most important functions to choose the most even teams possible. We know that there will always be winners and losers. That's a part of competition. We can hope, however, that the competition lasts longer throughout the length of the round. We will find a way to make it fun and more enjoyable for all teams. At a minimum, we now have historical data on the Top Badasses and we will know who you are. <img alt="wink.gif" src="http://files.kickrunners.com/smilies/wink.gif"><br><br>
In the past, we've posted the individual leaderboards. It's a fun way to recognize the top badasses. I hope the individual recognition returns someday, but in this round I decided to keep the focus on the team. For the VRAA veterans, accept my sincere regret that I did not provide the Top individual leaderboard this go around. I know how fun it is to see your name up there. With the new scoring website system in place, it won't be difficult to include individual leaderboard in future score reporting.<br><br>
And oh, I heard you loud and clear. Mid-race bonus points were a bad idea. It favors the rabbit and not the steady pacing teams. I agree that there's no need to reward the sprinters. We will, however, award the bonus points as advertised. Expect the standings to reflect the "Race to Surf City" bonus in the next day or two.<br><br>
Regarding <a href="http://vraa.mootness.net/" target="_blank">VRAA Scoring Central,</a> I thank each one of you for your willingness to integrate. Some points about the scoring:<br><ul><li><span style="text-decoration:underline;">VRAA Scoring Central</span> is a data collection point only. The totals shown there are unofficial. The official game will continue to play within the daily reporting thread here in the VRAA forum at Kickrunners.com.<br></li>
<li><span style="text-decoration:underline;">Official standings:</span> I've posted the team standings at a rate of two days behind the current day. (I.e. Today is Day 25 and the current standings reflect through Day 23.)</li>
</ul><br>
This is but the first iteration with the new system. I expect nothing but improvements as the VRAA forges ahead.<br><br>
Would you like to see where you rate on the VRAA <a href="http://www.kickrunners.com/forum/showthread.php?t=17392" target="_blank">levels of badassery?</a> Through 24 days, compare your score with this scale:<br><br>
Titanium (280pts per week): 959+ pts<br>
Mega Super (200-279): 685-958 pts<br>
Super (120-200): 411-684 pts<br>
Badass (60-120): 205-410 pts<br>
Badass in training: 205 or less<br><br>
Let me remind of the stated goals of the VRAA: To provide motivating game for all, within a team environment, and to include as many players as possible. No one shall be excluded.<br><br>
I hope that you're enjoying your VRAA experience. It's not over. There's bound to be a flurry of points, capped off by a marathon by the ocean in Huntington Beach. I hear there's gonna be a rockin' KR meet-up at the Surf City Marathon this Sunday.<br><br>
When it's all said and done, I thank you all for playing along this round. The VRAA will only get better. We're looking to infuse new ideas, starting with a new commissioner for VRAA #7.<br><br>
I can't say enough about the volunteers volunteers this round. Without you, my job is impossible. Special kudos to star reporter <b>Moon.</b> Where are we, again?<br><br>
Have fun racing to the finish.<br>
~roots
We're heading into the final week of VRAA #6 and the competition at the top has separated in a pack of two: <b>Teams J and S.</b><br><br>
Reminder: New to this round are awards to the top three teams. We will award <b>Gold</b>, <b>Silver</b>, and <b>Bronze</b> awards to the top three teams. The race for Bronze is a potential thriller.<br><br>
The purpose of this message is to form a semi-evaluation of this round and to summarize the week ahead as we crown a new <a href="http://www.kickrunners.com/forum/showthread.php?t=8717&highlight=champions+roll" target="_blank">VRAA Champion.</a> I'm here to assess where we've missed the mark.<br><br>
The sudden growth of the game (doubling from 88 players in VRAA #5 to 176 now) instantaneously produced a contest with more rookies than veterans. In turn, I believe that we lost some of the nuance of past VRAA rounds.<br><br>
For sure, we could have done a better job picking teams. The teams are widely unbalanced.<br><br>
It started with registration and choosing your level of badassery. That's how we picked teams. You estimated your output, we grouped you by badass level, and randomly selected teams.<br><br>
This system worked in past rounds, as I've come to know many of you over time. With the influx of new players in this round, I relied on you to estimate your points. In that respect, many of you failed badly. Some of you are outputting 2 or 3 times the level you signed up as, and it's not fair to other teams.<br><br>
In the next round, we will consider it one of our most important functions to choose the most even teams possible. We know that there will always be winners and losers. That's a part of competition. We can hope, however, that the competition lasts longer throughout the length of the round. We will find a way to make it fun and more enjoyable for all teams. At a minimum, we now have historical data on the Top Badasses and we will know who you are. <img alt="wink.gif" src="http://files.kickrunners.com/smilies/wink.gif"><br><br>
In the past, we've posted the individual leaderboards. It's a fun way to recognize the top badasses. I hope the individual recognition returns someday, but in this round I decided to keep the focus on the team. For the VRAA veterans, accept my sincere regret that I did not provide the Top individual leaderboard this go around. I know how fun it is to see your name up there. With the new scoring website system in place, it won't be difficult to include individual leaderboard in future score reporting.<br><br>
And oh, I heard you loud and clear. Mid-race bonus points were a bad idea. It favors the rabbit and not the steady pacing teams. I agree that there's no need to reward the sprinters. We will, however, award the bonus points as advertised. Expect the standings to reflect the "Race to Surf City" bonus in the next day or two.<br><br>
Regarding <a href="http://vraa.mootness.net/" target="_blank">VRAA Scoring Central,</a> I thank each one of you for your willingness to integrate. Some points about the scoring:<br><ul><li><span style="text-decoration:underline;">VRAA Scoring Central</span> is a data collection point only. The totals shown there are unofficial. The official game will continue to play within the daily reporting thread here in the VRAA forum at Kickrunners.com.<br></li>
<li><span style="text-decoration:underline;">Official standings:</span> I've posted the team standings at a rate of two days behind the current day. (I.e. Today is Day 25 and the current standings reflect through Day 23.)</li>
</ul><br>
This is but the first iteration with the new system. I expect nothing but improvements as the VRAA forges ahead.<br><br>
Would you like to see where you rate on the VRAA <a href="http://www.kickrunners.com/forum/showthread.php?t=17392" target="_blank">levels of badassery?</a> Through 24 days, compare your score with this scale:<br><br>
Titanium (280pts per week): 959+ pts<br>
Mega Super (200-279): 685-958 pts<br>
Super (120-200): 411-684 pts<br>
Badass (60-120): 205-410 pts<br>
Badass in training: 205 or less<br><br>
Let me remind of the stated goals of the VRAA: To provide motivating game for all, within a team environment, and to include as many players as possible. No one shall be excluded.<br><br>
I hope that you're enjoying your VRAA experience. It's not over. There's bound to be a flurry of points, capped off by a marathon by the ocean in Huntington Beach. I hear there's gonna be a rockin' KR meet-up at the Surf City Marathon this Sunday.<br><br>
When it's all said and done, I thank you all for playing along this round. The VRAA will only get better. We're looking to infuse new ideas, starting with a new commissioner for VRAA #7.<br><br>
I can't say enough about the volunteers volunteers this round. Without you, my job is impossible. Special kudos to star reporter <b>Moon.</b> Where are we, again?<br><br>
Have fun racing to the finish.<br>
~roots